Tim Curry




3D Artist with experience in game development, specializing in modeling, texturing, and
technical tasks.

Work Experience:

Wayforward, July 2012 - Present

Technical Artist
  • Modeling and texturing in varying styles, mechanical animations and rigging
  • Establishing and maintaining pipelines for art and animation integration
  • Managed VFX and SFX implementation using animation event scripting
  • Communicated between different departments to coordinate development
  • Level assembly, lighting, composition, and optimization


  • Ducktales: Remastered (360, PS3, WiiU, PC)
  • Shantae: Half-Genie Hero
  • Unannounced Titles
Mount Ida College, 2012 - 2013

Adjunct Professor, Intro to Game Development

  • Created curriculum and led in-class demonstrations in UDK, Maya, and GIMP
  • Presented Lectures on game development disciplines and processes

Arkadia Studios, 2010 - 2011

3D Artist, Planet Arkadia, Entropia Universe (PC MMO)
  • Modeling, texturing, materials and effects, mechanical animations
  • Established pipelines for animated props, weapons and creatures
  • Worked with Cryengine 2 animation, material, and effects utilities

Design Solutions, Summers 2005-2009

Intern, Architectural design and drafting
  • Created structural and electrical plans using AutoCAD


Low poly and subdivision modeling, sculpting, baking, texturing, materials, modular asset
creation, mechanical animation & rigging, Kismet


3DSMax, Maya, Modo, ZBrush, Photoshop, Topogun, Xnormal,
UDK, Cryengine 2, Unity


B.F.A Savannah College of Art and Design, 2010

Interactive Design and Game Development


References available upon request