Tim Curry
ttcurry@gmail.com
Qualifications:
3D Artist with experience in game development, specializing in modeling, texturing, and
technical tasks.
Work Experience:
Wayforward, July 2012 - Present
Technical Artist
Mount Ida College, 2012 - 2013
- Modeling and texturing in varying styles, mechanical animations and rigging
- Establishing and maintaining pipelines for art and animation integration
- Managed VFX and SFX implementation using animation event scripting
- Communicated between different departments to coordinate development
- Level assembly, lighting, composition, and optimization
Titles
- Ducktales: Remastered (360, PS3, WiiU, PC)
- Shantae: Half-Genie Hero
- Unannounced Titles
Adjunct Professor, Intro to Game Development
- Created curriculum and led in-class demonstrations in UDK, Maya, and GIMP
- Presented Lectures on game development disciplines and processes
Arkadia Studios, 2010 - 2011
3D Artist, Planet Arkadia, Entropia Universe (PC MMO)
- Modeling, texturing, materials and effects, mechanical animations
- Established pipelines for animated props, weapons and creatures
- Worked with Cryengine 2 animation, material, and effects utilities
Design Solutions, Summers 2005-2009
Intern, Architectural design and drafting
- Created structural and electrical plans using AutoCAD
Skills:
Low poly and subdivision modeling, sculpting, baking, texturing, materials, modular asset
creation, mechanical animation & rigging, Kismet
Software:
3DSMax, Maya, Modo, ZBrush, Photoshop, Topogun, Xnormal,
UDK, Cryengine 2, Unity
Education:
B.F.A Savannah College of Art and Design, 2010Interactive Design and Game Development